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Donkey Kong

Kaptain K. Rool is the first alter ego of King K. Rool hailing from Donkey Kong Country 2: Diddy's Kong Quest, who also returns in the same fashion in Donkey Kong Land 2

History[]

Donkey Kong Country 2: Diddy's Kong Quest/Land 2[]

Kaptain K. Rool led the capturing of the legendary hero Donkey Kong and then proceeded to send out minions of his throughout the expansive world of Donkey Kong Country 2: Diddy's Kong Quest. Kaptain K. Rool was defeated by Diddy and Dixie Kong in K. Rool's Keep and later aboard The Flying Krock. After his defeat with the help of Donkey Kong, who punched him so hard he flew all the way to the water in the Lost World, he would challenge the Kongs a final time but he once again was defeated by Diddy and Dixie, and ended clogging a strange liquid from the island, causing it to explode. While the island was sinking, Kaptain K. Rool quickly got on the ship and sailed off,laughing maniacly as he will return.

He reappears in Donkey Kong Land 2. Here, he acts the same.

Donkey Kong 64[]

In Donkey Kong 64, Kaptain K. Rool makes several cameos in pictures in the following places: Gloomy Galleon, Crystal Caves and Creepy Castle.

Super Smash Bros. Ultimate[]

Kaptain K. Rool's blunderbuss is used as King K. Rool's neutral B button attack. When pressed, a single Kannonball is fired as a slow but powerful ranged attack. Holding B after firing will activate the vacuum function which can suck up the Kannonball and launch it back out for a stronger second shot at an angle, or it can be used to suck up another opponent and fire them off the stage. K. Rool's crown will briefly change into his Kaptain's hat when he fires the blunderbuss. A Legend-class Spirit of Kaptain K. Rool can also be obtained, which has no added powers but offers a strong boost to offense and defense.

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